Quiz 3
1. Used to exit a loop or switch.
2. Used to skip the current iteration.
3. Sets a property to a specific value.
4. Retrieves a value of a property.
5. Used to define an initializer.
6. Used to deinitialize an object.
7. A modifier for a class or method that cannot be overridden.
8. A modifier for a method that belongs to the type itself.
9. Used to call a method from a superclass.
10. Allows adding functionality to existing types.
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