Quiz 5
1. Used to mark a method as throwable.
2. Defining a property that is accessed only when needed.
3. Used to iterate over values.
4. Defining a custom struct type.
5. Used to ensure a variable is not null.
6. A collection of related constants.
7. Defining a method that belongs to the type.
8. Using an object that provides data.
9. Used to return early from a function.
10. Defining a variable that can change.
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